Working with particle presets
So far, we've created our own particle systems by selecting objects to place into cells referenced by the emitter. Motion ships with over 200 presets! One of the best ways to learn Motion is to dissect how some of the particle presets were created. Let's take a look at what it has to offer!
Getting ready
From this chapter's exercise folder, double-click on the 07_05
project. There are two particle presets in this project but one has been turned off. Play back the project and familiarize yourself with the Magic Dust preset. Stop the playback. Turn off the Magic Dust group and turn on the Buskerit group. Play back the project again. In this recipe, we'll take a look at each of these presets and change a few parameters to look at how the animations were created.
How to do it...
Let's now tweak these parameters of our presets in more detail:
Reveal the content of the Buskerit group by clicking the disclosure triangle next to it. It contains a group called busker and...