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Animating SwiftUI Applications

You're reading from   Animating SwiftUI Applications Create visually stunning and engaging animations for iOS with SwiftUI

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781803232669
Length 478 pages
Edition 1st Edition
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Author (1):
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Stephen DeStefano  Stephen DeStefano 
Author Profile Icon Stephen DeStefano 
Stephen DeStefano 
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Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of SwiftUI 2. Chapter 2: Understanding Animation with SwiftUI FREE CHAPTER 3. Chapter 3: Creating a Breathing App 4. Chapter 4: Building a Record Player 5. Chapter 5: Animating Colorful Kaleidoscope Effects 6. Chapter 6: Animating a Girl on a Swing 7. Chapter 7: Building a Series of Belts and Gears 8. Chapter 8: Animating a Bouquet of Flowers 9. Chapter 9: Animating Strokes around Shapes 10. Chapter 10: Creating an Ocean Scene 11. Chapter 11: Animating an Elevator 12. Chapter 12: Creating a Word Game (Part 1) 13. Chapter 13: Creating a Word Game (Part 2) 14. Chapter 14: Creating a Color Game 15. Chapter 15: Integrating SpriteKit into Your SwiftUI Projects 16. Index 17. Other Books You May Enjoy

Animating an Elevator

Welcome to the elevator project! In this one, we’re going to create a working elevator, complete with sounds, floor lights, a button, and even some images of people inside. We will control the elevator using timers that are available from the Swift timer class, as we have done in previous projects.

To bring these elements together, we’ll create a data model using the @ObservableObject protocol. Apple recommends making a data model as the place to store and process the data that the application uses. The data model is also separate from the app’s user interface, where the views are created. The reason to keep data and the UI separate is that this paradigm fosters modularity and testability. It’s easier to find bugs in your logic when the data is not mixed in with UI code. Once we have the data model set up, we can then publish that data anywhere in the app using publishing wrappers, as we will see later.

In this chapter, we will...

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