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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Managing shapes


In the previous recipe, we learned how to render the game screen. Some classes remained unimplemented. In this recipe, we will implement the clBricksShape class responsible for the storage and manipulation of each of the shapes that appear in the game.

Getting ready

Take a look at how many different pentomino shapes can exist. Wikipedia provides a comprehensive overview: http://en.wikipedia.org/wiki/Pentomino.

How to do it…

  1. The interface of our clBricksShape class looks as follows:

    class clBricksShape
    {
    public:
  2. The size of shapes used in our game. We use 5x5 shapes.

      static const int FWidth  = SHAPES_X;
      static const int FHeight = SHAPES_Y;
  3. Store the colors of the cells this shape consists of. The colors are stored as indices:

    private:
      int FColor[NUM_COLORS];
  4. The figure index defines the shape type:

      int FFigureIndex;
  5. The rotation index corresponds to the rotation angle of the figure: 0, 1, 2, and 3 stand for 0, 90, 180, and 270 degrees:

      int FRotationIndex;
  6. The methods are very...

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