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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Chapter 9. Porting Existing Libraries to Android

There are two main reasons why one would be interested in the Android NDK: first, for performance, and, second, for portability. In the previous chapters, we saw how to access the main native Android APIs from native code for efficiency purposes. In this chapter, we will bring the whole C/C++ ecosystem to Android, well, at least discovering the path, as decades of C/C++ development would be difficult to fit the limited memory of mobile devices anyway! Indeed, C and C++ are still some of the most widely used programming languages nowadays.

In previous NDK releases, portability was limited due to the partial support of C++, especially Exceptions and Run-Time Type Information (RTTI, a basic C++ reflection mechanism to get data types at runtime such as instanceof in Java). Any library requiring them could not be ported without modifying their code or installing a custom NDK (the Crystax NDK, rebuilt by the community from official...

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