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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Time for action – creating a basic native Activity

We are now going to see how to create a minimal native activity that runs an event loop.

  1. Create a new hybrid Java/C++ project, as shown in Chapter 2, Starting a Native Android Project.
    • Name it DroidBlaster.
    • Turn the project into a native project, as already seen in the previous chapter. Name the native module droidblaster.
    • Remove the native source and header files that have been created by ADT.
    • Remove the reference to the Java src directory in Project Properties | Java Build Path | Source. Then, remove the directory itself on disk.
    • Get rid of all layouts in the res/layout directory.
    • Get rid of jni/droidblaster.cpp if it has been created.
  2. In AndroidManifest.xml, use Theme.NoTitleBar.Fullscreen as the application theme.

    Declare a NativeActivity that refers to the native module named droidblaster (that is, the native library we will compile) using the meta-data property android.app.lib_name:

    <?xml version="1.0" encoding="utf...
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