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Android NDK Beginner`s Guide - Second Edition

You're reading from   Android NDK Beginner`s Guide - Second Edition Discover the native side of Android and inject the power of C/C++ in your applications

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Product type Paperback
Published in Apr 2015
Publisher Packt
ISBN-13 9781783989645
Length 494 pages
Edition 1st Edition
Languages
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Author (1):
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Sylvain Ratabouil Sylvain Ratabouil
Author Profile Icon Sylvain Ratabouil
Sylvain Ratabouil
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Table of Contents (13) Chapters Close

Preface 1. Setting Up Your Environment FREE CHAPTER 2. Starting a Native Android Project 3. Interfacing Java and C/C++ with JNI 4. Calling Java Back from Native Code 5. Writing a Fully Native Application 6. Rendering Graphics with OpenGL ES 7. Playing Sound with OpenSL ES 8. Handling Input Devices and Sensors 9. Porting Existing Libraries to Android 10. Intensive Computing with RenderScript 11. Afterword Index

Time for action – calling back Java from native code


Let's continue our Store by calling back the interface we defined from native code:

  1. In com_packtpub_store_Store.cpp, declare method descriptors with type jmethodID for each callback, which is going to be cached:

    ...
    static Store gStore;
    
    static jclass StringClass;
    static jclass ColorClass;
    
    static jmethodID MethodOnSuccessInt;
    static jmethodID MethodOnSuccessString;
    static jmethodID MethodOnSuccessColor;
    ...
  2. Then, cache all the callback descriptors in JNI_OnLoad(). This can be done in two main steps:

    Getting a Class descriptor with the JNI method FindClass(). One can find a class descriptor, thanks to its absolute package path, here: com./packtpub/store/Store.

    Retrieving a method descriptor from the class descriptor with GetMethodID(). To differentiate several overloaded methods, the signatures retrieved earlier with javap must be specified:

    ...
    JNIEXPORT jint JNI_OnLoad(JavaVM* pVM, void* reserved) {
        JNIEnv *env;
        if (pVM->GetEnv...
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