Section 3 – Exploring Additional Platforms
For the final section, we will focus less on motion design and instead explore some advanced concepts and techniques associated with specific target platforms, such as coding JavaScript to develop web-based games and virtual reality experiences and using ActionScript to write a fully functional application for desktop and mobile devices. We will then wrap up by having a look at how to extend Animate's capabilities through the creation of custom in-app tutorials, internal scripting, and the use of third-party extensions.
This section comprises the following chapters:
- Chapter 11, Developing Web-Based Games
- Chapter 12, Producing Virtual Reality Content for WebGL
- Chapter 13, Building Apps for Desktop and Mobile
- Chapter 14, Extending Adobe Animate