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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity FREE CHAPTER
2. Chapter 1: Introduction to XR and Unity 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

AR Development in Unity

In this chapter, we will immerse ourselves in the fascinating realm of AR development, from creating our first AR project in Unity to launching our first AR scene on a device or simulator. We will present to you numerous AR toolkits and plugins that Unity offers, and guide you in understanding their unique functionalities.

In a step-by-step manner, we will walk through the process of establishing an AR project in Unity, ensuring it is primed for smooth deployment onto any AR-supportive device.

This chapter will cover the following topics:

  • Understanding the AR landscape
  • Setting up an AR project in Unity using AR Foundation
  • Testing AR experiences directly in Unity
  • Deploying AR experiences onto mobile devices
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