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XR Development with Unity
XR Development with Unity

XR Development with Unity: A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Profile Icon Anna Braun Profile Icon Rizzo
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€15.99 €22.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8 (22 Ratings)
eBook Nov 2023 284 pages 1st Edition
eBook
€15.99 €22.99
Paperback
€27.99
Subscription
Free Trial
Renews at €18.99p/m
Arrow left icon
Profile Icon Anna Braun Profile Icon Rizzo
Arrow right icon
€15.99 €22.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.8 (22 Ratings)
eBook Nov 2023 284 pages 1st Edition
eBook
€15.99 €22.99
Paperback
€27.99
Subscription
Free Trial
Renews at €18.99p/m
eBook
€15.99 €22.99
Paperback
€27.99
Subscription
Free Trial
Renews at €18.99p/m

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Table of content icon View table of contents Preview book icon Preview Book

XR Development with Unity

Part 1 – Understanding the Basics of XR and Unity

Welcome to the first part of this book, where we’ll provide you with essential information about Extended Reality (XR) technologies and the Unity Engine. This part serves as a foundation for your journey in XR application development in the subsequent parts. Here, we will guide you through the process of installing Unity Hub and the Unity Editor, and we’ll introduce you to important concepts such as scene creation, asset downloading from Unity Asset Store, the various types of light sources available in Unity, and explanations of supported rendering types. No prior knowledge of Unity or XR technologies is required to follow along with this part. Instead, this part will equip you with all the necessary knowledge to start your hands-on XR development adventure.

This part comprises the following chapters:

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Key benefits

  • Create impressive XR projects without the need to own expensive VR headsets
  • Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation
  • Bring your XR projects to life with step-by-step explanations along with practical examples
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.

Who is this book for?

This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.

What you will learn

  • Get started with Unity by building your own 3D project
  • Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC
  • Find out how to deploy XR projects on different platforms
  • Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting
  • Create a fully immersive VR drum scene by using Unity's audio and particle systems
  • Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 30, 2023
Length: 284 pages
Edition : 1st
Language : English
ISBN-13 : 9781805120049
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Concepts :
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Product Details

Publication date : Nov 30, 2023
Length: 284 pages
Edition : 1st
Language : English
ISBN-13 : 9781805120049
Languages :
Concepts :
Tools :

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Frequently bought together


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Table of Contents

14 Chapters
Part 1 – Understanding the Basics of XR and Unity Chevron down icon Chevron up icon
Chapter 1: Introduction to XR and Unity Chevron down icon Chevron up icon
Chapter 2: The Unity Editor and Scene Creation Chevron down icon Chevron up icon
Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects Chevron down icon Chevron up icon
Chapter 3: VR Development in Unity Chevron down icon Chevron up icon
Chapter 4: AR Development in Unity Chevron down icon Chevron up icon
Chapter 5: Building Interactive VR Experiences Chevron down icon Chevron up icon
Chapter 6: Building Interactive AR Experiences Chevron down icon Chevron up icon
Chapter 7: Adding Sound and Visual Effects Chevron down icon Chevron up icon
Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities Chevron down icon Chevron up icon
Chapter 8: Building Advanced XR Techniques Chevron down icon Chevron up icon
Chapter 9: Best Practices and Future Trends in XR Development Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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Full star icon Full star icon Full star icon Full star icon Half star icon 4.8
(22 Ratings)
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4 star 4.5%
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2 star 4.5%
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Harry Hirsch Jul 04, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
To me it is an extremely good book, it has been copyread by serious people. I am still in the midst of it, struggling to get everything working, but this very well be due to me, most probably. I am also fairly new to Unity, though it looks a lot like Blender. The book is very modern, so you need to have a computer with graphic card, a Meta quest, and maybe more. Managed to get modernized by buying new equipment. Am really looking forward working through the book and get the examples working. The book uses one specific version of the XR interaction toolkit and warns you to stick to it, while there have been updates in just a few month and you get all kind of warnings.
Feefo Verified review Feefo
Kindle Customer Jan 21, 2024
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
I recently purchased an Meta 3 for Xmas and am a new to AR XR dev so I consider myself to be on the student level and decided to read the book to see what I can learn from it and if I should proceed further. The book starts off pretty good with details and a good walk through for beginners but I have to be honest, the text is kind of small. I did like that in the beginning it even walked you through using Git for your projects, I usually have to go on YouTube to look up the steps when I forget something. it literally walks you through if you've never installed Unity and sets up the IDE as well and while the text is small, the photos are large and I really enjoyed that. The box does a good job at walking you through projects and providing user friendly definitions of what you're doing and how to execute. I get lost in books when they start off easy and then the author just starts writing as if you're knowledgeable of the topic and loses you but I was engaged through the entire book. I'm still reading here and there and using the Meta and hopefully I can gain some skills to make a game myself but not anytime soon. My only gripe is the print, I don't have anything negative to say about the book. It's beginner level and a good read, my only thing is I wish authors would also include video lessons so people can have the option of watching videos as well on the steps of a project.
Amazon Verified review Amazon
Lukas Dec 24, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
As a beginner in XR, I found this book to be an invaluable resource. The book is packed with actionable tips and insightful tutorials. The section on building interactive VR experiences is a highlight. A fantastic read!
Amazon Verified review Amazon
Jason Skillman Dec 20, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is great if you are looking to get into XR development in Unity but don't know where to start. Instructor goes over how to setup multiple XR environments from scratch. Scripts and components are explained well. All packages and tools are very up to date with today's standards. And projects go over everything you can do in XR.I would definitely recommend this book to any student looking to learn XR development in Unity.
Amazon Verified review Amazon
Jason Harrison - Unity Certified Expert / Unity Certified Instructor Dec 16, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
As a Unity Certified Expert and Instructor, diving into "XR Development with Unity: A Beginner's Guide" was a refreshing experience. This book is a hidden treasure for anyone eager to get a taste for the realm of Extended Reality (XR) using Unity.The journey begins with a succinct history of XR, offering just the right amount of context for beginners. It's like a quick time travel through XR's evolution, setting the stage for what's to come.Then, we get a friendly walkthrough of Unity. It's straightforward and clear, perfect for those new to the platform. The book shines in demystifying the differences between Virtual Reality (VR) and Augmented Reality (AR) in Unity, a crucial distinction for newcomers.What I appreciate is how the book shows how to use the available project samples and built-in simulators for AR and VR. It’s a smart move, allowing beginners to experiment and learn without the need for advanced equipment.The approach to teaching is just right – it starts with creating interactions in a non-intimidating way, without code, before easing into scripting. It's like learning to swim with floaties before diving into the deep end!The chapter on sound is a delightful inclusion. Sound is a key player in bringing XR experiences to life, and the book acknowledges this beautifully.And for those who like to peek into the future, the book doesn’t hold back. It ventures into advanced topics like hand tracking and gaze tracking, making it a valuable resource even as your skills grow. It also does a great job of acknowledging all of the different areas of our life that XR is showing up. It’s a lot more than games!In conclusion, "XR Development with Unity" is a well-crafted guide that I wholeheartedly recommend. Whether you're just starting out or already dabbling in XR, this book is a great companion on your development journey.
Amazon Verified review Amazon
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