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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Time for action – adding the tank model


We can add the tank model to our project by following these steps:

  1. 1. Download the 7089_06_GRAPHICSPACK.ZIP file from the book's website and extract the contents to a temporary folder.

  2. 2. Select the .fbx file and the two .tga files from the archive and copy them to the Windows clipboard.

  3. 3. Switch to Visual Studio and expand the Tank BattlesContent (Content) project.

  4. 4. Right-click on the Models folder and select Paste to copy the files on the clipboard into the folder.

  5. 5. Right-click on engine_diff_tex.tga inside the Models folder and select Exclude From Project.

  6. 6. Right click on turret_alt_diff_tex.tga inside the Models folder and select Exclude From Project.

What just happened?

Adding a model to our game is like adding any other type of content, though there are a couple of pitfalls to watch out for.

Our model includes two image files (the .tga files – an image format commonly associated with 3D graphics files because the format is not encumbered by...

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