What this book covers
Chapter 1, wxPython Starting Points, teaches the basics of getting started with building applications with wxPython.
Chapter 2, Common User Controls, introduces you to the commonly used UI components and how use them in wxPython.
Chapter 3, UI Layout and Organization, shows you how to lay out and present user controls on screen using Sizers.
Chapter 4, Containers and Advanced Controls, introduces you to various container-type and specialized controls, such as web browsers.
Chapter 5, Data Displays and Grids, shows you how to display and work with data using the Grids, Lists, and DataView controls.
Chapter 6, Ways to Notify and Alert, teaches you the techniques of alerting and notifying users with information.
Chapter 7, Requesting and Retrieving Information, shows you how to prompt users for information and input.
Chapter 8, User Interface Primitives, shows you how to use DeviceContexts to draw and customize your own UI components.
Chapter 9, Creating and Customizing Components, teaches you the techniques of designing and creating your own custom controls.
Chapter 10, Getting Your Application Ready for Release, shows you how to manage application configuration and build packages for release.