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WebRTC Blueprints

You're reading from   WebRTC Blueprints Develop your very own media applications and services using WebRTC

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781783983100
Length 176 pages
Edition Edition
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Author (1):
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Andrii Sergiienko Andrii Sergiienko
Author Profile Icon Andrii Sergiienko
Andrii Sergiienko
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Table of Contents (13) Chapters Close

WebRTC Blueprints
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Developing a WebRTC Application FREE CHAPTER 2. Using the WebRTC Data API 3. The Media Streaming and Screen Casting Services 4. Security and Authentication 5. Mobile Platforms Index

Supporting WebRTC on mobile platforms


Until now, we learned how to support WebRTC on desktops only. In the mobile world, it is not as good as it is on desktops. Mobile devices are something totally different and have their own way. Therefore, WebRTC is also something different in the mobile word.

For desktop applications, we considered using Google Chrome and Firefox, mostly. They both support WebRTC more than the other browsers. From Chapter 1, Developing a WebRTC Application, you know that Microsoft Internet Explorer and Safari don't support WebRTC yet. You also know that Opera is working on this standard and supports WebRTC partially.

In general, we can say that WebRTC is supported on desktop platforms—you need just a web browser and you need not care about the desktop's hardware and other software.

Unfortunately, the support of WebRTC on mobile platforms is as good as it is on desktops. Today (the beginning of 2014), there is no mobile device shipping with out-of-the-box WebRTC support...

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