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WebRTC Blueprints

You're reading from   WebRTC Blueprints Develop your very own media applications and services using WebRTC

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781783983100
Length 176 pages
Edition Edition
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Author (1):
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Andrii Sergiienko Andrii Sergiienko
Author Profile Icon Andrii Sergiienko
Andrii Sergiienko
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Table of Contents (13) Chapters Close

WebRTC Blueprints
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Developing a WebRTC Application FREE CHAPTER 2. Using the WebRTC Data API 3. The Media Streaming and Screen Casting Services 4. Security and Authentication 5. Mobile Platforms Index

Looking at WebRTC on mobile platforms


In the previous chapters, we learned how to develop WebRTC applications for the Web. We used the Google Chrome and Firefox web browser to test our applications. Also, we know that Opera supports the WebRTC API partially (the support is getting wider and better day to day). Now, what about mobile platforms?

WebRTC is open source and is used by Google, Firefox, and other big companies. Although mobile platforms have a variety of standards, API, software and hardware interfaces, there are many issues that need to be solved in order to make WebRTC friendly on mobile devices. Mobile platforms can be divided into two main categories—hardware and environment.

Hardware

Today, there are a lot of different mobile devices in the world. These devices have different hardware base that may require special handling:

  • Physical forms and display: A lot of mobile devices have different form factors. This means that an image on one device will appear differently on another...

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