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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Working with a cinematic camera

In this recipe, we are going to take a break from Post Process Volume actors to focus instead on the Cine Camera actor. That doesn’t mean that we are leaving behind the world of post-processing effects – far from it, in fact! In this recipe, we are going to learn how to work with cameras in Unreal and how to take advantage of some of the post process effects available through them – such as depth of field, bloom, and lens flares. As you’ll see, working with virtual cameras is very similar to working with real ones, so jump on board to learn all about them!

Getting ready

We are going to continue using the same scene we worked on in previous recipes, so feel free to open the level called 09_04_Start contained in the Content | Levels | Chapter09 folder if you want to follow along using the same assets you’ll see me employing.

As usual, feel free to continue to use your own scenes if that’s what you prefer...

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