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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Creating the UI widgets

To create UI widgets, first, select the All | Content | TopDown | Blueprints folder (or wherever you want to place the new widgets in the Content Drawer). Then, right-click in the empty area and choose User Interface | Widget Blueprint from the pop-up menu:

Figure 11.2 – Creating a UI widget from the editor pop-up menu

Figure 11.2 – Creating a UI widget from the editor pop-up menu

Now, click the User Widget button to pick the root widget:

Figure 11.3 – Clicking the User Widget button to create the widget

Figure 11.3 – Clicking the User Widget button to create the widget

After picking the root widget, you should see a new item named NewWidgetBlueprint in the folder:

Figure 11.4 – The new widget blueprint

Figure 11.4 – The new widget blueprint

Rename the new widget to the name you want – I will choose BP_LobbyWidget. Then, repeat these steps and create two more widgets called BP_HUDWidget and BP_GameOver.

Now, let’s edit these widgets’ settings.

Creating BP_LobbyWidget

With BP_LobbyWidget...

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