Sculpting the primary forms
To start the 3D sculpting process, you need to use the Remesh function in Blender's Sculpting Workspace.
Important Note
The quoted figures for Remesh's Voxel Size should be used as a suggestion. The actual number depends on what your computer system can handle, so adjust these numbers accordingly.
Follow these steps:
- Click on the Remesh button on the Header bar. The Remesh function was explained in Chapter 1, An Introduction to Blender's 3D Modeling and Sculpting Tools.
- In the drop-down menu that opens, set Voxel Size to the approximate size of
0.02 m
. The smaller the number, the higher the mesh's density. - Now, either click on the Remesh button at the bottom of the drop-down menu or use the Ctrl + R shortcut to remesh your mesh.
- Once you've applied the Remesh function to your mesh, you will see that your mesh's surface has been divided into more faces (it has a much higher geometric density than...