- This book assumes familiarity with the C++ programming language, an understanding of what different programming operators mean, and basic knowledge of the concepts of object-oriented programming
- Basic familiarity with using the Unreal Engine editor is beneficial, but not required
To get the most out of this book
Download the example code files
You can download the example code files for this book from your account at www.packt.com. If you purchased this book elsewhere, you can visit www.packt.com/support and register to have the files emailed directly to you.
You can download the code files by following these steps:
- Log in or register at www.packt.com.
- Select the SUPPORT tab.
- Click on Code Downloads & Errata.
- Enter the name of the book in the Search box and follow the onscreen instructions.
Once the file is downloaded, please make sure that you unzip or extract the folder using the latest version of:
- WinRAR/7-Zip for Windows
- Zipeg/iZip/UnRarX for Mac
- 7-Zip/PeaZip for Linux
The code bundle for the book is also hosted on GitHub at https://github.com/PacktPublishing/Unreal-Engine-4.x-Scripting-with-C-Cookbook---Second-edition. In case there's an update to the code, it will be updated on the existing GitHub repository.
We also have other code bundles from our rich catalog of books and videos available at https://github.com/PacktPublishing/. Check them out!
Download the color images
We also provide a PDF file that has color images of the screenshots/diagrams used in this book. You can download it here: https://www.packtpub.com/sites/default/files/downloads/9781789809503_ColorImages.pdf.
Conventions used
There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Start typing Theme Editor into the search box at the right."
A block of code is set as follows:
FString name = "Tim"; int32 mana = 450; FString string = FString::Printf( TEXT( "Name = %s Mana =
%d" ), *name, mana );
When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:
// Fill out your copyright notice in the Description page of Project Settings.
#include "Chapter_01GameModeBase.h"
void AChapter_01GameModeBase::BeginPlay()
{
Super::BeginPlay();
}
Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Play around with the font and font size of Text Editor/Plain Text."