Blocking means that the Actor components will be prevented from interpenetration in the engine, and any collision between two primitive shapes will be resolved, and not overlapping, after collisions are found.
Collision – preventing interpenetration using Block
Getting ready
Begin with a UE4 project that has some objects with Actors that have collision primitives attached to them (SphereComponents, CapsuleComponents, or BoxComponents).
How to do it...
- Open the Blueprint of an actor that you want to block another actor with. For example, we want the Player actor...