Item pickup is a pretty important thing to do cleanly. In this recipe, we'll outline how to get item pickups working using Overlap events on Actor Component primitives.
Collision – picking up objects using Overlap
Getting ready
The previous recipe, Collisions – Letting objects pass through each other using Ignore, describes the basics of collisions. You should read it for background before beginning this recipe. What we'll do here is create a New Object Channel... to identify Item class objects so that they can be programmed for overlaps, but only with the player avatar's collision volume.