Animation with UE4
Animation is a very effective way to establish the traits of a character. From the sleek movements of an assassin to the lumbering gait of a giant, the way the character moves and gestures is a core feature of that character's identity. UE4 offers a robust and easy-to-use workflow for animating characters. The following sections will illustrate how to set up a rudimentary animation implementation for the BH_Character
. As it stands, our character is frozen in one pose. By the end of this section the BH_Character
will be running, jumping, and falling in articulated motion.
Animation Conventions
Before we begin to break down the workflow of animation within UE4, it is important to establish a few animation conventions. These conventions are relevant among all animation workflows. In video games, animations are essentially a series of frames that are interpolated at real time to create the illusion of motion. Game developers have implemented multiple techniques to mask...