Summary
Congratulations! We covered a lot of ground. In this chapter. We went through the process of creating a starting VR project and set it up properly to run well on the target hardware. We learned how to decide what settings to use when setting up a new project for VR, and how to find our way around inside an Unreal project directory. We also learned about a number of important Unreal Engine features used in VR development:
- Instanced Stereo
- Round Robin Occlusions
- Forward Shading
- Multisampling Anti-Aliasing (MSAA)Â
- [Mobile] Mobile Multi-View
- [Mobile] Monoscopic Far Field Rendering
We learned how to migrate content from one project to another, and how to clean up our Content
directory once it arrives.
Finally, we set up a basic VR pawn and set up a game mode to instruct the map to load it. In working with the pawn, we learned about how we can use components to build complex objects out of simple parts, adding a camera and tracked motion controllers. Finally, we set up the first elements of our...