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Unreal Engine 4 Virtual Reality Projects

You're reading from   Unreal Engine 4 Virtual Reality Projects Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781789132878
Length 632 pages
Edition 1st Edition
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Authors (2):
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Robert Ruud Robert Ruud
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Robert Ruud
Kevin Mack Kevin Mack
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Kevin Mack
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Table of Contents (20) Chapters Close

Title Page
About Packt
Contributors
Preface
1. Thinking in VR 2. Setting Up Your Development Environment FREE CHAPTER 3. Hello World - Your First VR Project 4. Getting Around the Virtual World 5. Interacting with the Virtual World - Part I 6. Interacting with the Virtual World - Part II 7. Creating User Interfaces in VR 8. Building the World and Optimizing for VR 9. Displaying Media in VR 10. Creating a Multiplayer Experience in VR 11. Taking VR Further - Extending Unreal Engine 12. Where to Go from Here 1. Useful Mind Hacks 2. Research and Further Reading 3. Other Books You May Enjoy Index

We’re not alone – adding an AI character


Creating an AI-controlled character from scratch would take us into areas that fall outside the scope of this book, so, instead, we're going to repurpose the standard player character from the third-person template and change the way it's controlled. 

If you already have a project created using the third-person template available, open it up. If not, create one:

  • Select File | New Project, and create a new Blueprint project using the third-person template. It's fine to leave other settings at their default values – they won't affect anything we're doing.

Migrating the third-person character blueprint

Whether we've taken an existing third-person template project or created a new one, what we want to do now is migrate the ThirdPersonCharacter blueprint:

  1. In the third-person project's content browser, navigate to Content/ThirdPersonBP/Blueprints and select the ThirdPersonCharacter blueprint.
  2. Right-click and select Asset Actions | Migrate. Migrate the character...
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