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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Changing between seasons quickly with curve atlases


Curve atlases store multiple curves together and allow you to linearly interpolate between them. When used together with material instances, it is possible to create a wide variety of changes within your materials. In this recipe, we will see how we can use this concept to make materials change and reflect different seasons by making use of Blueprints and Material Instance Dynamics.

Getting ready...

This recipe will use the Starter Content that is optionally included in Unreal projects, but you may use any texture of your own.

How to do it...

In order to create a curve atlas, we will need to create some curves to use:

  1. From the Content Browser, right-click and select Miscellaneous | Curve:
  1. From the Pick Curve Class window, select CurveLinearColor and then click on Select:
  1. Give the curve a name (I used SummerCurve) and then double-click on it to open the editor:

In our case, we care about the Curve Gradient Result, which you can see on the bottom...

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