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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Chapter 4. Translucent Materials and More

The previous chapter saw us dealing with multiple different materials, and, even though they were all unique, they also shared a common attribute: they all made use of the Opaque Blend Modeand theDefault Lit Shading Model. In this chapter, we are going to explore other examples of materials that differ from at least one of those two attributes—so get ready to talk about translucency, refraction, subsurface shaders, and planar reflections. This is the place where we will start looking at those cases.

In this chapter, we will be covering the following topics:

  •  Creating a candle material with SSS
  • Setting up a truly transparent glass
  • A different type of translucency – holograms
  • Achieving realistic reflections
  • Mastering refraction by creating a pool water material
  • Water caustics
  • Animating a sea shaders

Let's dive right in!

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