Chapter 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet
This chapter further deals with Kismet, with a focus on constructing processes that allow you to do more with gameplay, such as creating cinematic effects, creating puzzles, spell-casting behavior, creating a regenerative health shield, or allowing the player to guide a Bot that follows you, and creating a per-session checkpoint.
In this chapter, we'll cover the following topics:
Prefabs including Kismet references
Swapping control of a Bot using Possess Pawn
Ways to stop a recurring loop
Setting up cinematic cameras
Animating cinematic cameras
Obtaining a trigger event off a RigidBody
Creating a firing pattern based puzzle
Allowing the player to pick up, carry, and place an object
Exploring 'following' and 'attracting' behaviors
Creating a regenerative health shield
Creating a per-session checkpoint series