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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Using Integer Counter to count enemy deaths


Death comes in many forms, and sometimes it's necessary to count them. In this recipe we'll keep track of how many times an enemy Bot that keeps re-spawning in the level is killed by the player. When the total is 10, we'll reward the player. The Bot spawning sequence is already set up and should be familiar from the recipe Creating a simple enemy Bot, back at the start of this chapter.

Getting ready

Open the map Packt_04_IntegerCounter_Start.UDK.

How to do it...

  1. In Kismet, in the main sequence press Ctrl + 1. This sets 1 as a bookmark you can return to. The bookmarks only work in the current UDK session, which is a limitation but they are still handy.

  2. Examine the Sub-Sequence Enemies and in there press Ctrl + 2. This sets the hotkey 2 as a bookmark for the Enemies sequence. The Sub-Sequence Enemies spawns a Bot but this is respawned after the previous one dies. This is a loop.

  3. In the Sequences window, click on the Sub-Sequence EndSequence. Press Ctrl...

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