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Unreal Development Kit Game Design Cookbook

You're reading from   Unreal Development Kit Game Design Cookbook Over 100 recipes to accelerate the process of learning game design with UDK book and ebook.

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Product type Paperback
Published in Feb 2012
Publisher Packt
ISBN-13 9781849691802
Length 544 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Thomas Mooney Thomas Mooney
Author Profile Icon Thomas Mooney
Thomas Mooney
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Toc

Table of Contents (17) Chapters Close

Unreal Development Kit Game Design Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Heads Up—UDK Interface Essentials 2. Notes From an Unreal World—Constructing Game World Elements FREE CHAPTER 3. It Lives!—Character Setup and Animation 4. Got Your Wires Crossed?—Visual Scripting of Gameplay in Kismet 5. It Is Your Destiny!—Scripting Complex Gameplay Flow in Kismet 6. Under The Hood—Configuration and Handy Tweaks for UDK 7. Hi, I'm Eye Candy!—Ways to Create and Use Particle Effects 8. Then There Was Light!—Manipulating Level Light and Shadows 9. The Devil Is In The Details!—Making the Most of Materials 10. The Way Of The Flash UI—Scaleform, CLIK, and Flash Interfaces Index

Producing sounds through Kismet


In this recipe we'll introduce actions that allow you to accompany events with sounds when an actor picks up objects in the scene.

Getting ready

Open Packt_04_PlaySound_Start.UDK or continue from where you were in the last recipe if you completed it. In this map the Bot handling is already set up, from previous recipes.

How to do it...

  1. In the map are four glowing white spheres. At present when you pick them up they just vanish. Let's provide some feedback to the player in the form of a sound too. Locate in the Kismet the event called Trigger_0 Touch. In some clear space that's near, hold D and click to add a Delay. Hook the Touched nub of the Trigger_0 Touch event to the Start nub of the Delay. Set the Delay action's Duration to 0.25.

  2. In the Content Browser, locate PacktWavs.Cue.one_Cue. This is a SoundCue asset that uses an imported .WAV file. Press Space to preview it. With this highlighted, in Kismet hold S and click to add a Play Sound node. In the node's...
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