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Unity Game Development Essentials

You're reading from   Unity Game Development Essentials If you have ambitions to be a game developer this guide is a must. Covering all the fundamentals of the Unity game engine, it will help you understand the different elements of 3D game creation through practical projects.

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Product type Paperback
Published in Oct 2009
Publisher Packt
ISBN-13 9781847198181
Length 316 pages
Edition 1st Edition
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Models in this book will be provided online in a .fbx format (a native format for Unity use, which is common to most 3D modelling applications).

When downloading content to use as part of the exercises in this book, you'll need to utilize Unity's package system. Accessible from the Assets top menu, importing and exporting Unity packages gives you the ability to transfer assets between projects while including dependencies. A dependency is simply another asset related to the one you are importing/exporting. For example, when exporting a 3D model as part of a Unity package — when transferring to a collaborator, or simply between your own Unity projects — you would need to transfer the relevant materials and textures associated with the models, and these associated assets would be referred to as the model's dependencies.

When prompted throughout the book, you'll download the assets provided in the Unity package format and add them to your assets by using Assets | Import Package.

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