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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
Tools
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Authors (3):
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Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Displaying the value of an interactive UI Slider

A UI Slider is a graphical tool that allows a user to set the numerical value of an object.

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Figure 2.15: Example of a UI Slider offering a range of 0 to 20

This recipe illustrates how to create an interactive UI Slider and execute a C# method each time the user changes the UI Slider value.

How to do it...

To create a UI Slider and display its value on the screen, follow these steps:

  1. Create a new Unity 2D project and install TextMeshPro by choosing: Window | TextMeshPro | Import TMP Essential Resources.
  2. Add a UI Text-TextMeshPro GameObject to the scene with a Font size of 30 and placeholder text, such as Slider value here (this text will be replaced with the slider value when the scene starts). Set Overflow to Overflow. Since we may change the font and message at a later date, it’s useful to allow overflow to prevent some of the message being truncated.
  3. In the Hierarchy window, add a UI Slider GameObject to the scene by going to GameObject | UI | Slider.
  4. In the Inspector window, modify the settings for the position of the UI Slider GameObject’s Rect Transform to the top-middle part of the screen.
  5. In the Inspector window, modify the settings of Position for the UI Text’s Rect Transform so that they’re just below the slider (top, middle, then Pos Y = -30).
  6. In the Inspector window, set the UI Slider’s Min Value to 0 and Max Value to 20. Then, check the Whole Numbers checkbox:

Figure 2.16: Setting the UI Slider’s Min Value and Max Value

  1. Create a C# script class called SliderValueToText containing the following code and add an instance as a scripted component to the Text(TMP)GameObject:
    using UnityEngine;
    using UnityEngine.UI;
    using TMPro;
    public class SliderValueToText : MonoBehaviour {
       public Slider sliderUI;
       private TextMeshProUGUI textSliderValue;
       void Awake() {
             textSliderValue = GetComponent<TextMeshProUGUI>();
       }
       void Start() {
             ShowSliderValue();
       }
       public void ShowSliderValue () {
             string sliderMessage = "Slider value = " + sliderUI.value;
             textSliderValue.text = sliderMessage;
       }
    }
    
  2. Ensure that the Text(TMP) GameObject is selected in the Hierarchy window. Then, in the Inspector window, drag the Slider GameObject into the public Slider UI variable slot for the Slider Value To Text (Script) scripted component:
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Figure 2.17: Dragging Slider into the Slider UI variable

  1. Ensure that the Slider GameObject is selected in the Hierarchy window. Then, in the Inspector window, add an OnValue Changed (Single) event handler by clicking on the plus (+) sign at the bottom of the Slider component.
  2. Drag the Text(TMP) GameObject from the Hierarchy window over to the Object slot (immediately below the menu that says Runtime Only), as shown in the following screenshot:
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    Figure 2.18: Dragging the Text GameObject into None (Object)

    You have now told Unity which object a message should be sent to each time the slider is changed.

  1. From the drop-down menu, select SliderValueToText and the ShowSliderValue method, as shown in the following screenshot. This means that each time the slider is updated, the ShowSliderValue() method, in the scripted object in the Text(TMP) GameObject, will be executed:

Figure 2.19: Drop-down menu for On Value Changed

  1. When you run the scene, you will see a UI Slider. Below it, you will see a text message in the form Slider value = <n>.
  2. Each time the UI Slider is moved, the text value that’s shown will be (almost) instantly updated. The values should range from 0 (the leftmost of the slider) to 20 (the rightmost of the slider).

How it works...

In this recipe, you created a UI Slider GameObject and set it to contain whole numbers in the range of 0 to 20.

You also added an instance of the SliderValueToText C# script class to the UI Text(TMP) GameObject.

The Awake() method caches references to the Text component in the textSliderValue variable.

The Start() method invokes the ShowSliderValue() method so that the display is correct when the scene begins (that is, the initial slider value is displayed).

The ShowSliderValue() method gets the value of the slider and then updates the text that’s displayed to be a message in the form of Slider value = <n>.

Finally, you added the ShowSliderValue() method of the SliderValueToText scripted component to the Slider GameObject’s list of On Value Changed event listeners. So, each time the slider value changes, it sends a message to call the ShowSliderValue() method so that the new value is updated on the screen.

You have been reading a chapter from
Unity Cookbook - Fifth Edition
Published in: Nov 2023
Publisher: Packt
ISBN-13: 9781805123026
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