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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
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Authors (3):
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Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Changing how much of the screen a Camera renders

Often, we want different parts of the screen to display different things to the player. For example, the top of the screen might be game statistics, such as scores, lives, or pickups. The main area of the screen might show a first- or third-person view of the gameplay, and we might also have a part of the screen showing additional information, such as radars and minimaps.

In this recipe, we’ll create two cameras to add to our player’s view:

  • The Main Camera: This is made a child of the third-person-controller character. This shows the main gameplay to the player.
  • Camera 2: This is the elapsed time display that covers the top 15% of the screen. Note that there is no gameplay going on behind the text.
  • Camera 3: This is a simple minimap located at the bottom left of the screen, created from a top-down orthographic (non-perspective) Camera:

Figure 13.11: Cameras rendering to different...

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