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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Using scripts to control 3D animations (old input system)

In the previous recipe, we created a simple transition in our Animator Controller from Entry to the Idle animation. However, when we control a character, we will want it to run different animations depending on our inputs – idle, walking running, jumping, and so on. Different events will determine which animation clip we want our character to execute – such as pressing the WASD-SPACE keys or changing from a walking animation to a running one depending on our character’s speed of movement, and so on.

Unity has two input systems. The old input system works fine, however, the new input system adds more abstraction between devices generating input events (such as keyboards, mice, game controllers, etc.) and the code that responds to actions indicated by those input events. In this recipe, we’ll use the old input system, and in the recipe that follows, we’ll explore how to use the new input...

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