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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity

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Product type Paperback
Published in Mar 2022
Publisher Packt
ISBN-13 9781803238531
Length 308 pages
Edition 5th Edition
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Author (1):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
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Table of Contents (17) Chapters Close

Preface 1. Part 1:Basic AI
2. Chapter 1: Introduction to AI FREE CHAPTER 3. Chapter 2: Finite State Machines 4. Chapter 3: Randomness and Probability 5. Chapter 4: Implementing Sensors 6. Part 2:Movement and Navigation
7. Chapter 5: Flocking 8. Chapter 6: Path Following and Steering Behaviors 9. Chapter 7: A* Pathfinding 10. Chapter 8: Navigation Mesh 11. Part 3:Advanced AI
12. Chapter 9: Behavior Trees 13. Chapter 10: Procedural Content Generation 14. Chapter 11: Machine Learning in Unity 15. Chapter 12: Putting It All Together 16. Other Books You May Enjoy

Testing the game

Now, play the game in Unity3D and move the player's tank near the wandering AI character by clicking on the ground. You should see the Enemy touch detected message in the console log window whenever our AI character gets close to our player's tank.

Figure 4.6 – Our player and tank in action

The previous screenshot shows an AI agent with touch and perspective senses looking for an enemy aspect. Move the player's tank in front of the AI character, and you'll get the Enemy detected message. If you go into the editor view while running the game, you should see the rendered debug drawings thanks to the OnDrawGizmos method implemented in the Sight sense class.

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