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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Minimizing the application footprint

One of the keys to a successful game is the size of the game itself. Many users will quickly uninstall any application that appears to be unnecessarily large. Also, all of the mobile app stores have limits to how your game will be supplied to users based on the size of the application itself. Becoming familiar with the options you have for minimizing the size of your game is the key to control how your game will be distributed.

The first thing to note when working to minimize the footprint is how Unity handles assets as it builds the game. Only assets that are used somewhere in one of the scenes for the build are actually included in the game. If it is not in the scene itself or referenced by an asset that is in the scene, it will not be included. This means you could have test versions of assets, or incomplete versions; as long as they are not referenced, they will not affect the final build size of your game.

Unity also allows you to keep your assets...

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