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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Understanding audio

As with other assets, the Unity team has worked hard to make working with audio easy and pain-free. Unity is capable of importing and utilizing a broad range of audio formats, allowing you to keep your files in a format that you can edit in another program.

Import settings

Audio clips have a small assortment of important settings. They let you easily control the type and compression of files.

Import settings

The following are the settings that we have to work with while importing audio clips:

  • Audio Format: This controls whether the file is included in the Native format or is Compressed in the final game. Native, though larger in file size, is best for short sound effects because they can be loaded and played quickly. Compressed is better for longer sounds and music. They will have a smaller footprint in the final build.
  • 3D Sound: This checkbox controls whether the file will be played in 2D or 3D. 2D sounds will be played at a constant volume no matter where the player is located—...
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