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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – the player is over here


With a very short script, we can easily allow all our enemies know the location of the player:

  1. Start by creating a new script in the Scripts folder of the Project window. Name it PlayerPosition.

  2. This script will start with a single static variable. This variable will simply hold the current position of the player. Because it is static, we will be able to easily access it from the rest of our scripts.

    public static Vector3 position = Vector3.zero;
  3. For the next lines of code, we make use of the Start function. This function is automatically called when a scene is first loaded. We use it so that the position variable can be filled and used as soon as the game starts.

    public void Start() {
      position = transform.position;
    }
  4. The last segment of code simply updates the position variable in every frame to the player's current position. We also do this in the LateUpdate function so that it is done after the player has moved. The LateUpdate function is called at...

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