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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Tank import settings


When importing any asset into Unity, it is done by using a default group of settings. Any of these settings can be changed from the Inspector window. With your new tank selected, we will go over the import settings for a model here.

  • The top of the Unity Editor has three tabs: Model, Rig, and Animations. The Model page handles the mesh itself, while Rig and Animations are for importing animations. For now, we only care about the Model page, so select it if it is not already selected.

  • The Meshes section of the Import Settings window starts with the Scale Factor attribute. This is a value that tells Unity how big the mesh is by default. One generic unit or one meter from your modeling program translates to one unit in Unity. This tank was made in generic units, so the tank's scale factor is one. If you were working in centimeters when making the tank, the scale factor would be 0.01, because a centimeter is a hundredth of a meter.

  • The next option, Mesh Compression, will become...

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