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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Displaying single object pickups with carrying and not-carrying text

Often the simplest inventory situation is to display text to tell players if they are carrying a single item (or not).

Getting ready

This recipe assumes that you are starting with the project Simple2Dgame_SpaceGirl setup from the first recipe in this chapter. So, either make a copy of that project or do the following:

  1. Create a new, empty 2D project.
  2. Import the Simple2Dgame_SpaceGirl package.
  3. Open scene Scene1 (in the Scenes folder).
  4. Set the Unity Player screen size to 800 x 600 (see the previous recipe for how to do this) and select this resolution in the Game panel the drop-down menu.
  5. Convert each sprite image to be of type Sprite (2D and UI). In the Inspector, choose Sprite (2D and UI) from drop-down menu Texture Type, and click on the Apply button.

For this recipe, we have prepared the font you need in a folder named Fonts in the 1362_02_02 folder.

How to do it...

To display text to inform the user about the status of carrying...

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