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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

An editor extension to have an object-creator GameObject, with buttons to instantiate different pickups at cross-hair object location in scene

If a level designer wishes to place each pickup carefully "by hand", we can still make this easier than having to drag copies of prefabs manually from the Projects panel. In this recipe, we provide a "cross-hairs" GameObject, with buttons in the Inspector allowing the game designer to create instances of three different kinds of prefab at precise locations by clicking the appropriate button when the center of the cross-hairs is at the desired location.

A Unity Editor extension is at the heart of this recipe and illustrates how such extensions can allow less technical members of a game development team to take an active role in level creation within the Unity Editor.

An editor extension to have an object-creator GameObject, with buttons to instantiate different pickups at cross-hair object location in scene

Getting ready

This recipe assumes you are starting with the project Simple2Dgame_SpaceGirl setup from the first recipe in Chapter 2, Inventory GUIs.

For this recipe, we...

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