Publishing for multiple devices via Unity Cloud
One reason for the Git recipe in this chapter is to allow you to prepare your projects for one of the most exciting new services offered to Unity developers in recent years—Unity Cloud! Unity Cloud takes all the work out of building different versions of your project for different devices—you PUSH your updated Unity project to your online DVCS (such as GitHub). Then, Unity Cloud will see the update and PULL your new code, and build your game for the range of devices/deployment platforms that you have set up.
Getting ready
First, log on to the Unity Cloud Build website and create an account at:
For this recipe, you need access to a project's source code. If you don't have your own (for example, you haven't completed the Git recipe in this chapter), then feel free to use the matt-mac-man project available at the public GitHub URL at: