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Unity 5  Game Optimization

You're reading from   Unity 5 Game Optimization Master performance optimization for Unity3D applications with tips and techniques that cover every aspect of the Unity3D Engine

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785884580
Length 296 pages
Edition 1st Edition
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Chris Dickinson Chris Dickinson
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Chris Dickinson
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Table of Contents (10) Chapters Close

The Mono platform


Mono is a magical sauce, mixed into the Unity recipe, which gives it a lot of its cross-platform capability. Mono is an open source project that built its own framework and libraries based on the API, specifications, and tools from Microsoft's .NET Framework and common libraries. Essentially, it is a recreation of the .NET Framework, as it was accomplished with little to no access to the source code. Note that, despite Mono's libraries being an open source recreation of Microsoft's base .NET class library, it is fully compatible with the original library from Microsoft.

The goal of the Mono project is to provide a framework to allow cross-platform compatibility using the .NET Framework as a common layer. It allows applications to be written in a common programming language and run against many different hardware platforms, including Linux, OS X, Windows, ARM, PowerPC, and more. Mono also supports many languages, not just the C#, Boo, and UnityScript we may be familiar with...

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