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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
Tools
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

C# Addendum


Let's see what it takes to convert this script from Unity JavaScript to C#. The complete C# script is shown in the following code snippet:

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class GameScriptCSharp : MonoBehaviour
{

  private int cols = 4; // the number of columns in the card grid
  private int rows = 4; // the number of rows in the card grid
  private int totalCards = 16;
  private int matchesNeededToWin; 
  private int matchesMade = 0; // At the outset, the player has not made any matches
  private int cardW = 100; // Each card's width and height is 100 pixels
  private int cardH = 100;
  private List<Card> aCards; // We'll store all the cards we create in this array
  private Card[,] aGrid; // This 2d array will keep track of the shuffled, dealt cards
  private List<Card> aCardsFlipped; // This generic array list will store the two cards that the player flips over
  private bool playerCanClick; // We'll use this...
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