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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

The actual intelligence behind artificial intelligence


The function needs to check all eight opportunities to score: 3 columns, 3 rows, and 2 diagonals. The big "aha" moment came when I realized that I couldn't just eject out of the function with a return statement the moment I discovered a chance to block, because (according to our handy prioritized strategy list), winning is of higher priority than blocking. By immediately returning the first opportunity to block I came across, I might be leaving an unsearched opportunity to win on the table.

It became clear that I would need to store a list of opportunities to block, and a list of opportunities to win. Once I search through all eight scoring scenarios, the function should return a random opportunity to win from the list (if any exist). If not, the function should return a random opportunity to block from the second list (if any existed). If there are no opportunities to block or win, the function should return null.

For example, in the...

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