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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Further scripting


Scripting is one of the most crucial elements in becoming a game developer. While Unity is fantastic at allowing you to create games with minimal knowledge of game engine source code, you will still need to understand how to write code that commands the Unity engine. Code written for use with Unity draws upon a series of ready built classes, which you should think of as libraries of instructions or behaviors. By writing scripts, you will create your own classes by drawing upon commands in the existing Unity engine.

In this book, you will be introduced to the basics of scripting in both C# (pronounced C-Sharp) and Javascript, and it is highly recommended that you read the Unity Scripting Reference in parallel to it. This is available as part of your Unity installation in a documentation subfolder, and also online at:

http://unity3d.com/support/documentation/ScriptReference/

Problems encountered while scripting can often be solved with reference to this, and if that doesn...

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