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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Ray casting


Whilst we can detect collisions between the player character's collider and a collider that fits the door object, or a trigger collider near to the door—we can also check whether the player is about to intersect a collider by casting a ray forward from where the player is facing. This means that when approaching the door, the player need not walk right up to it—or walk into an extended trigger collider—in order for it to be detected.

However, the drawback of this approach is that it means the player must be facing the door's collider in order for the ray to intersect it (given that the ray is cast in the forward direction of the player), which as you'll likely know is not how an automatic door works—it simply detects motion near to it.

Despite the drawbacks of this and the collision detection approach, as you will discover in your time learning game development in Unity, it is often good to try a number of approaches to a problem in order to decide which is the most efficient...

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