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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

The five elements of sound design

The elements of sound design we’ll be discussing are source, envelope, pitch, frequency, and layering. These apply to the process of making an individual sound effect, as well as a broader scope of how sounds work together in a game.

Source

A source can be a person, place, or thing from which your inspiration comes or is obtained. Your source is what helps your listener understand the real-world characteristics of your sound. If you record the sound of a footstep hitting a grassy surface versus a concrete surface, the minute qualities and differences between these two sounds help us distinguish them. And thus, we can utilize the source as a creative limitation in creating our sounds authentically.

Limitations are what artists use to cut out all of the clutter in our brains to help create their visions. So, in our recording process, if we needed a magical water sound in a video game, we would record some water as a base layer. Or...

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