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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
Languages
Tools
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Authors (4):
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Anthony Davis Anthony Davis
Author Profile Icon Anthony Davis
Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
Author Profile Icon Russell Craig
Russell Craig
Travis Baptiste Travis Baptiste
Author Profile Icon Travis Baptiste
Travis Baptiste
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Toc

Summary

What a jam-packed chapter! We went over a lot, so I think we need a small summary here. The concept of physics is already a tough subject to tackle. We’re using it for simulation in games on a small scale. We went over the Rigidbody component in its entirety and then dove deep into some brand-new C# work. For C#, we went over:

  • Execution order
  • Static methods
  • UnityAction (delegate)
  • Coroutines

All these new concepts are tools to use on your next project. Take as much time as needed to digest these concepts. You will see them used in almost every project that you work with.

In the next chapter, we need to add menu systems and a user interface so that the user can have more context for the gameplay.

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