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Unity 3D Game Development

You're reading from   Unity 3D Game Development Designed for passionate game developers—Engineered to build professional games

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801076142
Length 370 pages
Edition 1st Edition
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Authors (4):
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Anthony Davis Anthony Davis
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Anthony Davis
Ryan Stunkel Ryan Stunkel
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Ryan Stunkel
Russell Craig Russell Craig
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Russell Craig
Travis Baptiste Travis Baptiste
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Travis Baptiste
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Toc

Finishing Touches

Welcome to the Finishing Touches chapter! There is a misconception about how long games take to make and the overall difficulty of game development. This chapter will act as a toolbox to guide you in finishing your projects. This isn’t a straightforward next step, but rather an open box for you to see what we’re using to polish up our vertical slice. An interesting feature of the polishing process is that it covers a good 80% of game development. This might sound unintuitive; however, if you’ve been paying attention to the screenshots during the development, you will have noticed that we don’t have a complete game by any stretch of the imagination at this point from a consumer’s point of view. The mechanics work and the game is an experience by now, just not a complete one.

This chapter will go over:

  • Overview
  • Asset finalization
  • Lighting
  • Sound polish
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