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Unity 2022 Mobile Game Development

You're reading from   Unity 2022 Mobile Game Development Build and publish engaging games for Android and iOS

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781804613726
Length 480 pages
Edition 3rd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Gameplay/Development Setup
2. Chapter 1: Building Your Game FREE CHAPTER 3. Chapter 2: Project Setup for Android and iOS Development 4. Part 2: Mobile-Specific Features
5. Chapter 3: Mobile Input/Touch Controls 6. Chapter 4: Resolution-Independent UI 7. Chapter 5: Advanced Mobile UI 8. Chapter 6: Implementing In-App Purchases 9. Chapter 7: Advertising Using Unity Ads 10. Chapter 8: Integrating Social Media into Our Project 11. Part 3: Game Feel/Polish
12. Chapter 9: Keeping Players Involved with Notifications 13. Chapter 10: Using Unity Analytics 14. Chapter 11: Remote Config 15. Chapter 12: Improving Game Feel 16. Chapter 13: Building a Release Copy of Our Game 17. Chapter 14: Submitting Games to App Stores 18. Chapter 15: Augmented Reality 19. Index 20. Other Books You May Enjoy

Preface

As a game developer, your goal is to reach your customers where they are, and with more and more people purchasing mobile devices every year, mobile is a crucial platform to consider. Luckily, Unity offers cross-platform capabilities, allowing you to write your game once and then port it to other consoles with minimal changes. However, developing for mobile devices also requires specific considerations and features, which is where Unity 2022 Mobile Game Development comes in.

In this book, we’ll guide you through the process of using Unity to create and deploy a mobile game to both iOS and Android. We’ll cover essential topics such as adding input for mobile devices, designing interfaces that adapt to various screen sizes, and exploring ways to monetize your game with Unity’s In-App Purchase (IAP) and advertisement systems. We’ll also discuss the importance of using notifications to retain users and share your game with the world using Twitter and Facebook’s SDKs.

Additionally, we’ll delve into Unity’s analytics system to optimize your game’s performance and provide insights into user behavior. You’ll also learn how to polish your game in various ways before publishing it on the Google Play and iOS app stores.

Lastly, we’ll cover the use of Unity’s AR Foundation framework, which enables you to create Augmented Reality (AR) apps that are future-proof and compatible with multiple devices.

By the end of this book, you’ll have a solid understanding of how to use Unity for mobile game development, including crucial features unique to mobile devices.

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