Rather than clicking specific objects to indicate the target for our AI-controlled agent, we can create a grid of 3D Plane (tile) objects to allow the player to click any tile to indicate a destination for the AI controller character. So, any location can be clicked, rather than only one of a few specific objects:
![](https://static.packt-cdn.com/products/9781839217616/graphics/assets/8d8e484b-4e54-4dbe-9f24-a9546c775018.png)
Figure 10.9 – Example of point-and-click move to tile with a 3D Plane gridÂ