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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy
Making Your Title Juicy

We now have a basic game, but it's just that... basic. In this chapter, you will learn some of the secrets that game developers use to take the basic prototype of their game and turn it into something with a lot of polish that feels satisfying to play, which is known as making our games juicy.

Also known as game feel, juiciness is a kind of catch-all term for all the things that we do in a game to make it pleasing for its users to interact with. This is something that is done with most mobile games that are out there today, and lacking this kind of interactivity will make others believe our project is lacking in polish.

In this chapter, you will learn some of the different ways that you can integrate features of juiciness into our projects. We will start off by learning how to make use of animations. We will then see how we can use Unity's material...

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